nibblio.games is live!
After months of building, our new home on the web is officially open. Explore our games, meet the studio, and follow along as we ship more playful worlds and bold ideas. Thanks for being here from day one.
Indie Studio with Big Energy
We are nibblio.games — a compact team shipping imaginative game apps, tiny experiments, and delightful interactive stories.
From cozy puzzlers to kinetic arcade, each title has its own playful twist.
A Rubik's Cube simulator with 2×2 through 5×5 support, smooth animations, and flexible controls — built for beginners and speedcubers alike.
A digital paint-by-numbers experience — import any image, reduce it to a clean colour palette, and paint numbered regions at your own pace.
Beyond our own titles, we work as an extension of your team — development, testing, publishing, and live ops.
Post-launch content updates, community support, analytics dashboards, and monitoring — keeping your game healthy and your players happy long after release.
Store listing optimization, launch planning, and platform submission (mobile, Steam, itch.io) for studios who want to focus on making the game, not shipping it.
Full-cycle Unity and Godot development — prototypes, gameplay systems, mobile ports, and cross-platform builds for teams that need extra hands or specialized skills.
Structured QA passes, regression suites, and organized playtest sessions with real players — catch bugs and balance issues before launch, not after.
Fresh updates from launch days, dev diaries, and studio milestones.
After months of building, our new home on the web is officially open. Explore our games, meet the studio, and follow along as we ship more playful worlds and bold ideas. Thanks for being here from day one.
Players from 43 countries joined the speed-run challenge. We are shipping a new level pack next week.
Our audio team shares how field recordings, toy synths, and layered foley shape the worlds you hear.
Small studio. Big imagination. Human-first process.
Build memorable interactive experiences that spark joy, wonder, and playful curiosity for players of all ages.
Cross-discipline teams, fast prototypes, community feedback, and polished launches. Short loops, high quality.
Come make colorful things with us.
Create 2D and 3D assets for our game projects — characters, environments, UI, and animations. Experience with gaming art pipelines is a plus.
Apply →Build games in Unity and Godot — gameplay systems, mobile performance, cross-platform builds. Strong C# or GDScript skills required.
Apply →We build, test, publish, and operate games for teams who need extra hands or deep expertise — from a single sprint to a full live-ops contract.
Talk to us